![]() The objects are also subject to "ridiculous physics", and as PZ also points out: Often too, those same objects can be completely invisible. This is worsened by the fact that the screen is cluttered with so many objects that can fly and land in any direction and which will usually send you flying or spinning out of control. This means that reflexes become almost null and void in the game, and luck takes their place. The horrible sluggish controls, coupled with high speed frequently means that even if you had reaction times of 0.001 seconds, you would still not be able to avoid something, and braking or going at slow speeds is just as likely to put you out of the runnings. PZ mentioned "Horrible sluggish controls," and "ridiculous physics". There would be no free flowing running and jumping, and instead one would need to be overly cautious, making for a slower, harder, more frustrating experience. To give an example of how important gameworld rules are, and how fatal contradicting them can be, imagine a Mario game where Mario randomly jumps just slightly higher or lower than he should. Technical competence and consistency - Unlike the genuinely difficult games I mentioned above, Flatout does not have very precise gameworld rules. Thus a poor player may succeed and a perfect player may fail, all on the whim of chance.Ģ. Lei Bing's uncanny ability to do a runner exemplifies this senseless situation - she is literally impossible to beat if she takes the lead in many scenarios. This is BEFORE you take into account any collisions that might take place. Sometimes you can be in first after driving poorly (15-20 seconds of imperfection), and sometimes you can be in 3rd or 4th after a near-perfect lap. Flatout is heavily chance-based not only because of many examples in point #2 (detailed below), but also because the AI performs to extremely different standards in each race. If you're the best you don't want some NooB to beat you because he got a lucky break, and if you are that NooB, you don't want things to be made any harder by the fact that you're also exceptionally unlucky. ![]() Whether you're the best gamer in the world, or the worst, this should be agreed upon. Heavily chance-based - Arcade games should generally rely on little or (preferably to my mind) no luck whatsoever. That is because of 2 reasons that PZ touched upon, but I hope to elaborate. Flatout, on the other hand is not a game that I would term "difficult", yet it (or rather a precious few achievements) has caused me far more frustration than any of those games. Contra, Super Contra, Battletoads, Ninja Gaiden (2D games and Black), Ikaruga, Halo 2 on Legendary and suchlike are all games which I am able to contend with, and all games which I would describe as difficult. I'm not the best or likely even top 100 of any/many multiplayer games, but there's hardly a singleplayer game/mode I can't manage with a little patience - oldskool or otherwise. Matty Cheetham and those of a like mind, please take note, as I'm passionate about games and I feel that "difficulty" of the kind found in Flatout, and gamer acceptance/indifference towards it, is a painful plague that permeates much of the gaming world.įirst let me start by saying that I am a very capable gamer. Pedle Zelnip (PZ if you don't mind!), I agree pretty much completely. Okay, I'm done now, thanks for listening. ![]() Apparently someone decided to lace it with crazy glue so that the poor fool who ran into the tire would be unable to get rid of it. In a derby race I went around a good half a lap with a tire stuck to my roof. Or having wreckage that gets stuck on your vehicle. Seems completely arbitrary as each time I've scored 49K I've done nothing really different than the 15K runs, just lucked out on one or two car crashes.Īnd don't get me started on the physics, I can plow through a water tower without batting an eye, but a small pylon will throw my car into a flying spin. I've played the first carnage mode race (the water canal one) probably 20 times now and my scores are binary: either about 49K (just short of gold) or about 15K (nowhere near any medal). I'm at 55/1000 and I think I might quit now before I decide to destroy my TV in frustration. ![]() Horrible sluggish controls, rediculous physics, frustrating minigames, and expectation of perfection to progress through the game. Seriously, I have 1000/1000 in Burnout Revenge, and I've had a lot of people say that's non-trivial, but compared to this one that game's a cakewalk. ![]()
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